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Tutorial: My New Rigging Workflow in Blender

Tutorial: My New Rigging Workflow in Blender

Tutorial: My New Rigging Workflow in Blender

In this tutorial we’ll be rigging two different things! One is a six legged creature, and the other is a hand. We’ll be using Inverse Kinematics and a workflow where we make the rig first, and then add the parts later!
Get the Mechanical Creature Kit here:
Blender Market: https://www.blendermarket.com/products/mechanical-creature-kit
Gumroad: https://polyfjord.gumroad.com/l/mechanical-creature-kit

How to install the Mechanical Creature Kit: https://youtu.be/4JDWIHy6N4c

#b3d #rigging

00:00 My previous workflow
00:28 Adding bones to the rig
02:34 Setting up the IK constraints
03:55 Locking bone axes
05:37 Making more legs
06:28 The benefits of this workflow
06:57 My current workflow
07:57 Cinematic: A six legged creature!
08:15 Rigging a walking hand
10:21 Cinematic: A walking hand!
10:49 The Mechanical Creature Kit
11:21 How to make your own rig for this kit
11:48 Help! Does any one know how to batch parent bones?
12:21 Thanks for watching!

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Link-Adresse: https://www.youtube.com/watch?v=BiPoPMnU2VI

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